﻿public class NetSend_GetDebugInfo : NetSendToServer
{
    protected override ISerialize data => null;

    public NetSend_GetDebugInfo() : base()
    {
        message.key = "DebugInfo";
    }

    public override ResponseData NewResponseData()
    {
        return new StringResponseData();
    }

    protected override void OnSend(Remote remoteConnect)
    {
        base.OnSend(remoteConnect);

        GameDebug.Log($"向逻辑服务器查询DebugInfo");
    }
}


